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The RGB underlighting assembly no longer ships soldered together. Many customers who purchased the fully assembled kit have told me that the RGB underlighting parts were faulty upon arrival or needed solder touch-ups to work properly.
I looked into this and found out that this was happening because the whole assembly was being folded together to fit in the kit before being shipped out and then unfolded and fitted to the table by the customer.
The soldered connections and T-Shape connectors can't handle this and were breaking. Now, all of the parts are shipped together with pre-made connectors and the 24 solder joints should only be completed when it is ready to be installed in the table.
Note: This is all for general knowledge. You do not need to know or understand any of this to get a beer pong table working. You simply can use the standard code from the zip file in step 1.
Fully assembled kits come pre-programmed and are ready to operate out of the box. They are programmed with the latest firmware at the time of shipment they are fully tested before shipping.
Now that we have finished all of the construction, we can begin learning how everything works! This is where it gets really fun as there are so many animations and effects that one can make with this table.
Before we move on to making our own animations, it is beneficial to learn how data is sent amongst the different chips, how the interrupt routines have been set up, certain time constraints, etc.
There is a fair share of source code to sift through, whether its code for controlling the RGB pods, running animations on the grid or controlling the ball washers.
In every C file I have ordered all of the functions alphabetically so that one can find the piece of code that they need quicker. As stated in earlier steps, all of the source code and documentation files are located in the downloadable zip file in step 1.
Now, it's time to step through each function of the table one by one, completely understanding one feature before moving on to the next. It is the same thing that we just did in the last 35 steps with construction, only this time we are doing it with software.
To keep the length of this Instructable shorter, I will only be touching on the core software features for this beer pong table.
If you wish to learn about the interrupt time delays or how the IR sensors on the pods work, please refer back to step 48, step 54, step 55 and step 56 in the previous Instructable.
Exception during serial port read: The operation has timed out. Unable to connect to device, giving up.
This means one of two things. Double check that you are paired with the bluetooth module properly and that you have the "OpenCom" checkbox activated.
Normally the bluetooth modules red LED will go completely solid when it has a stable connection, but you will see in the video that it still blinks.
This is because I was using an HC bluetooth module at the time of the video and not an HC module. The LCD will then perform a countdown indicating when it will reset.
Once it hits the end of the countdown, just hold one of the buttons on the remote, point it at the IR receiver and the Master PCB will restart in bootloader mode.
The infrared remote control button functions are detailed in the next step. The trade-off is that we need to use more resources on the microcontroller to maintain a constant refresh rate on the grid or else we will get flickering across the display.
On top of that, we now use a different chip to control the RGB pods which refreshes itself, meaning that it frees up more resources on the MCU.
The MCU does use a few serial-parallel logic chips to compensate for the larger number of outputs needed to drive a LED grid with a maximum size of 32x16 pixels.
To reduce the total number of outputs needed, we use a technique called ' multiplexing ' to control a maximum of LEDs with only 48 outputs.
Listed below are some of the functions that are used to control the LED grid. If 'state' is equal to 1, the LED that the pixel represents will be turned on, if state is equal to 0, the LED will be turned off.
In photo 3 we modify the LED grid data to turn on 3 pixels on the grid. If not, you would have to clear the old LED grid data from the grid, then write these pixels.
If the grid is updated after calling this then all of the LED pixels will turn on. If the grid is updated after calling this then all of the LED pixels will turn off.
The 3rd parameter will set the radius of the circle. Photo 5 shows an example for the following code:. The size of the rectangle is specified in pixels by sx and sy.
Photo 4 shows an example of how the rectangle is drawn a square can also be created with this function. Now lets check out the RGB pods!
Each chip is capable of providing up to 48 separate PWM channels, giving us a total of 96 channels to use.
The first 60 channels are used for the 20 RGB pods and each pod uses 3 channels for its red, green and blue colors.
After those channels, I have dedicated the next 16 channels to the LED ring connectors, followed by the 4 motor channels, IR transmitter channel, 12 extra PWM drivers and the last 3 channels make up the red, green and blue channels for the underlighting.
There is no fading in this function, it will simply change the pod to whichever color you wish. This is nice if you quickly want to to set the pod to one of the default 10 colors.
This provides a nice smooth transition from the color that it is currently set at to the new color that you want it to be faded to.
The speed of the transition is controlled by adjusting 'delay'. The 21st pod isn't actually a pod, it is just the RGB underlighting for the bottom of the table and will set the color of the underlighting in the same way that you would set the color of the RGB pod.
One can create their own RGB struct or simply use one of the 10 default colors. An example is below. If you choose to use a default color defined in Globals.
Each channel supports bit PWM and can handle up to mA of current. I recommend keeping the current level less than mA as it may start to heat up at its maximum rating.
For the table in this Instructable, I only used 12 out of the 16 available channels and they make up the LED rings on the beer pong table.
They are updated in the same fashion that the RGB pods are, except for we only need to modify one channel for each LED ring, as opposed to three channels for each RGB pod.
Once the user calls this fade function, the interrupt routine will automatically update the LED ring one more fade step per interrupt until the ring has completely faded to the brightness level specified.
The 2nd parameter sets the duty cycle of the PWM channel. This function would be used to control the twelve extra PWM outputs, the IR transmitter output or any other channel for that matter.
Each 74HC multiplexer handles 8 inputs, giving us a total of 24 analog inputs. All of these analog inputs are used for the 20 sensors on the RGB pods and the 4 sensors for the ball washer entry and exit holes.
Normally, we would need to read each analog input one at a time for a total of 24 times to get each sensors analog reading.
So instead of having to read each input on each 74HC one at a time, we only have to read each input on all three 74HC's at once did that make sense?
We can either use this value later in the code or just simply discard it. The IR sensors are polled in the main loop and updated periodically.
The sensor readings are packed into a bit integer where a '1' means that a detection has been made and a '0' means that no object has been detected by the IR sensor.
The wiring is set up a little differently for this version of the beer pong table but it still has a good amount of info that I didn't address here in regards to controlling the 74HC There are four connections that must be made to the PCB to complete the ball washer.
The connections and their respective locations are in the diagram in photo 1 of this step. The ball washer IR sensors are connected to the 3rd 74HC multiplexer, meaning that every time we poll through all of the RGB pod sensors we actually get the readings for the ball washer sensors too.
We have to mask off the RGB pod sensor bits and move the ball washer sensor bits to bit locations 0 - 3. For example, if somebody drops a ball into the ball washer and doesn't grab it from the other side, it will fall back down into the ball washer when it shuts off.
This sets a flag in the system and will disable the ball washer until somebody resets the flag. This ensures that the ball washer doesn't run indefinitely if somebody doesn't grab the ball out of it or if it gets jammed up with more then one ball in it.
The way to reset the ball washer after it times out is to put your fingers into the entry and exit hole of the ball washer tripping each IR sensor.
Video Demonstration. Again, I would recommend using a motor that draws much less current than that to keep the heat of the transistors down.
The motors that are in the BOM are the ones I used and work perfect for this application. If you would like to add a water pump to your ball washers, no problem!
The Key infrared remote is used to adjust the modes, settings and operation of the interactive LED beer pong table.
Currently, I am just using a stock remote and I have mapped certain buttons to perform certain functions.
In time, I would like to purchase some of these remotes with custom skins that have icons which pertain to the functionality of the selected button.
For now, users just have to use the chart above which has a diagram that shows what button is mapped to which operation.
The IR remote controls the LCD display on the beer pong table which allows users to see what settings and modes are available to be changed.
As development continues, more options and features will be added to the menus but for the time being, the menu tree is pictured in the last photo of this step.
Each command from the remote is received by the MCU, packed into a bit integer and then compared against the default codes for the buttons on this remote.
Be aware that they are many identical versions of these remotes floating around, but the codes mapped to each button might be switched around.
Here is an Instructable which describes how these type of remotes function. As everything is open source with this project, the code can be changed to work with most remotes.
The 16x2 LCD display is used in conjunction with the key infrared remote. The display is used to allow the players to adjust certain settings on the beer pong table.
I have added 7 default menus that range from setting the brightness of the table to disabling the ball washers.
The 16x2 LCD display uses the very common HD controller which has a large amount of example code floating around the net.
Being a 16x2 LCD display, the visible range of 'x' on the screen is 0 - 15 and the visible range of the y parameter on the LCD is 0 - 1.
There are a couple of other functions for the LCD display but the majority that I use in the table are listed above. Take a look at photo 2 which shows the hierarchy of the menus.
Seeing as it uses the same bluetooth module that we use to program the table with the bootloader, you will connect up to it the same way Step 23 if you missed it.
Once you've paired up to the bluetooth module, open up a terminal program such as TeraTerm. Type "BT" without the quotes and hit enter.
You should receive an acknowledge from the Master PCB. This proves that you have a working link. Now send any of the commands that are listed in photo 1 to the Master PCB.
You can actually do all of this over a mobile phone too, although it is somewhat cumbersome. Now you can send commands to it from your phone just as you would on your PC.
This feature isn't super useful and it's more of a proof-of-concept at the moment. Mehr Informationen über unsere Cookie-Richtlinien.
Das Design hat bei uns den höchsten Anspruch! Bei uns ist nicht nur die Platte in schwarz, sondern auch das Gestell! Allblack ist wirklich Allblack!
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Mehr Infos Den Tisch eingepackt aber die Bälle vergessen? Kein Problem! Das beste? Sie sind immer beim Tisch dabei! Statt mit einer Folie zu überziehen, wurde der Bierpong Tisch hochwertig bedruckt und extra stark beschichtet.
Mithilfe unserer Griffe kannst du den Tisch einfach überallhin mitnehmen! Leichter Transport Mehr Infos '; document.
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